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Unreal Media Server is a software streaming server for Windows operating
systems, offering rich choice of live and on demand streaming
functionality.
The server supports live media sources and recorded media files.
File formats include all the types supported by Microsoft DirectX, namely:
AVI, MPEG-1 (VCD), MPEG-2 (SVCD, DVD), MPEG-4, MPA, WMV, WMA, ASF, MP3,
QuickTime (version 2 and lower). Other file formats and compression types are
supported with additional installation of corresponding codecs, such
as DivX, XVid, VP6, MP4, AC3, H.264.
Unreal Media Server does not transcode or decode files when streaming; the
files are streamed "as is"; the player is able to playback these files if
appropriate codecs are installed on player's computer.
Playlist functionality allows automatically playing all the files of server's
virtual folder in a loop mode. Files can be unicasted in "on-demand" mode
or multicasted in "live" mode.
Supported live media sources include: USB/Firewire digital cameras, IP network
cameras, microphones, TV-tuner cards, analog video sources (analog camera or
TV) connected to Graphics card, Video Capture card or hardware
encoder appliance that supports DirectShow interface. There can be multiple
live sources on a single computer. Hardware-encoded content can be
streamed "as is" without software transcoding.
Codecs used for live video compression: VC1 (WMV9), H.264 and Microsoft MPEG-4 V2. Codecs
used for live audio compression: Fraunhofer MPEG Layer-3 (MP3), GSM 6.10
and WMA.
Two streaming delivery modes are supported: Near-Real-Time and Buffered.
Conferencing applications requiring low latency can take advantage of 0.2
- 2 seconds latency provided by Near-Real-Time mode, where buffer sizes are
minimal and aggressive leaking-flushing bucket algorithms are
enforced. When low latency is not required, Buffered mode can be used, allowing
servers to buffer media in order to compensate on network jitter and
congestions.
Live content can be recorded based on scheduler or motion detection,
independently of streaming.
Unreal Media Server supports variety of streaming protocols allowing playing with
Flash player, Silverlight, Windows Media Player and Unreal Streaming Media Player on Windows,
MAC, Linux and Mobile devices.
RTMP protocol can be used for streaming to Flash player; MMS-H protocol serves
for streaming to Silverlight, Windows Media Player and other MMS-capable players. Our own
proprietary, codec-independent streaming protocol is used for streaming to
Unreal Streaming Media Player. Our protocol can be realized via TCP-unicast
streams, RTP Multicast streams and HTTP(S) unicast streams via IIS web server.
Unreal Streaming Media Player run on Windows PCs and on Handheld
Devices running Windows Mobile 5 or higher operating system. Player can be embedded into
web page as an ActiveX control for IE browser or as a plugin for Firefox,
Netscape, Mozilla, Safari, Opera and Chrome.
Incoming content is not stored on client computer's hard disk and user is not
allowed to save media locally, thus author's rights are fully protected.
User authentication and access restrictions enable trusted access to media
resources. User logging provides means to track user activity.
SDK allows automation and customization of Server behavior.
Refer to our architecture page for technical
details.
Download the free version of Unreal Media Server
and enjoy!
© 2003-2010 Unreal Streaming Technologies. All rights reserved.
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