Unreal Media Server is a software streaming server offering rich choice of live and on demand streaming
functionality. It streams with variety of streaming protocols to deliver content to
Flash Player, Silverlight, Windows Media Player, Unreal Media Player, mobile devices and Set-Top boxes.
The server supports UMS (our proprietary, DirectShow-based, codec-independent) protocol for streaming to Unreal Media Player
in Unicast and Multicast modes; RTMP and RTMPT protocols for streaming
to Flash Player; MS-WMSP and MS Smooth streaming protocols for Silverlight and Windows
Media Player; Apple HTTP Live streaming protocol for iOS and other HLS-enabled devices;
MPEG2-TS protocol for streaming to Set-Top boxes. Adaptive bitrate streaming is supported via RTMP and HLS protocols.
Time-shifted playback is supported for Flash Player and Unreal Media Player.
Unreal Media Server streams ANY multimedia file format, encoded with ANY codec.
Supported container formats include but are not limited to:
MP4, ASF, AVI, MKV, MPEG, WMV, FLV, OGG, MP3, 3GP, MOV.
Files can be unicasted in "on-demand" mode or multicasted in "live" mode. Playlist functionality is supported.
Unreal Media Server supports ingesting live streams from wide range of live software and hardware encoders that
send streams over RTMP, RTSP, MPEG2-TS, MS-WMPS and UMS protocols.
Incoming live streams can be instantly served to various players via two live streaming delivery modes: Near-Real-Time and Buffered.
Conferencing applications can take advantage of 0.2 - 2 seconds latency provided by Near-Real-Time mode.
Supported live encoders include: RTMP hardware and software live encoders such as FMLE;
RTSP and MPEG2-TS software servers and encoding devices such as IP cameras and broadcasting equipment;
MS-WMSP encoders such as WME and also Unreal Live Server which is our proprietary live audio-video encoder.
Unreal Live Server supports any possible capture device attached to a PC,
such as USB digital camera, microphone or capture/TV-tuner card; capturing network streams over RTSP, RTMP, MPEG2-TS, HLS and MMS protocols is supported as well.
Unreal Live Server encodes / transcodes captured audio-video with H.264, VC1, AAC, MP3, WMA codecs
and streams it over UMS protocol to Unreal Media Server.
Unreal Live Server and Unreal Archival Server can also record live content based on schedule or motion detection,
independently of streaming, into ASF and MP4 files.
Unreal Media Server is a high performance server software written fully in c++ programming language and utilizing
the most efficient mechanisms inbuilt in Windows OS, such as multithreading and asynchronous socket IO.
Running on a standard machine, the server can deliver streams to thousands of concurrent viewers while having
the least possible footprint on machine's memory and CPU usage.
Unreal Streaming Media Player is our native player for playing streams via
UMS protocol over TCP, RTP(UDP), HTTP(S) transports. It realizes the advantages of UMS streaming protocol
such as low latency, built-in user authentication, codec independence and content protection.
The player can be embedded into web page as an ActiveX control for IE browser or as a plugin for Firefox,
Netscape, Mozilla, Safari, Opera and Chrome browsers. UMS protocol streams can also be played on Android and iOS devices
with MDC Live Media Player app.
Refer to our architecture page for technical details.
Download free version of Unreal Media Server.
The server comes with extensive SDK allowing automation and programmatic control.
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