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Unreal Media Server is a software streaming server for Windows operating
systems, offering rich choice of live and on demand streaming
functionality.
The server supports live media sources and recorded media files.
File formats include all the types supported by Microsoft DirectX, namely:
AVI, MPEG-1 (VCD), MPEG-2 (SVCD, DVD), MPEG-4, MPA, WMV, WMA, ASF, MP3,
QuickTime (version 2 and lower). Other file formats and compression types are
supported with additional installation of corresponding codecs, such
as Ogg, DivX, XVid, VP6, Apple mp4, AC3, h.264.
Unreal Media Server does not transcode or decode files when streaming; the
files are streamed "as is"; the player is able to playback these files if
appropriate codecs are installed on player's computer.
Playlist functionality allows automatically playing all the files of server's
virtual folder in a loop mode. Files can be unicasted in "on-demand" mode
or multicasted in "live" mode.
Supported live media sources include: USB/Firewire digital cameras, IP network
cameras, microphones, TV-tuner cards, analog video sources (analog camera or
TV) connected to Graphics card, Video Capture card or hardware
encoder appliance that supports DirectShow interface. There can be multiple
live sources on a single computer. Hardware-encoded content can be
streamed "as is" without software transcoding.
Codecs used for live video compression: Microsoft MPEG-4 V2 and WMV. Codecs
used for live audio compression: Fraunhofer MPEG Layer-3 (MP3), GSM 6.10
and WMA.
Two streaming delivery modes are supported: Near-Real-Time and Buffered.
Conferencing applications requiring low latency can take advantage of 0.2
- 2 seconds latency provided by Near-Real-Time mode, where buffer sizes are
minimal and aggressive leaking-flushing bucket algorithms are
enforced. When low latency is not required, Buffered mode can be used, allowing
servers to buffer media in order to compensate on network jitter and
congestions.
Modem, Slow DSL, DSL, T1, T3, LAN and Advanced compression profiles are
supported, allowing choosing specific codecs/bitrates to serve audience with
specific network connection speeds.
Live content can be recorded based on scheduler or motion detection,
independently of streaming.
Proprietary TCP and HTTP(S) Unicast; RTP Multicast transport protocols are used
for streaming content from Media Server to players.
Media Server also supports streaming with MMS over HTTP protocol, which allows
interoperability with variety of MMS-capable players on Windows, MAC and Linux.
Unreal Streaming Media Player run on Windows PCs and on Handheld
Devices running Windows Mobile 5 operating system. Player can be embedded into
web page as an ActiveX control for IE browser or as Mozilla plugin for Gecko
based browsers such as FireFox and Netscape.
Players capable of playing MMS protocol such as Windows Media Player can play
streaming content as well.
Incoming content is not stored on client computer's hard disk and user is not
allowed to save media locally, thus author's rights are fully protected.
User authentication and access restrictions enable trusted access to media
resources. User logging provides means to track user activity.
SDK allows automation and customization of Server behavior.
Refer to our architecture page for technical
details.
Download the free version of Unreal Media Server
and enjoy!
© 2003-2008 Unreal Streaming Technologies. All rights reserved.
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