Unreal Media Server and Reverse Proxy

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Unreal Media Server and Reverse Proxy

Postby kaired » Mon Jan 04, 2016 9:48 am

Hello,

is it possible to have Unreal Media Server streaming through a reverse proxy ?
As for security policy we can't have the streaming server accessible directly from the internet.
is it possible to have that configuration ? The unreal media behind a reverse proxy ?
thanks for your help

regards,
kaired
 
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Re: Unreal Media Server and Reverse Proxy

Postby admin » Mon Jan 04, 2016 10:33 am

Unreal Media Server listens on port 5119 for player connections and on port 5130 for live encoder connections.
These ports are configurable. So your question is a general IP network connectivity configuration question, not related to specific server.
Can you run a web server behind your reverse proxy? If yes then you should be able to configure the same for Unreal Media Server.
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Re: Unreal Media Server and Reverse Proxy

Postby kaired » Tue Jan 05, 2016 6:11 am

Thanks admin for your reply.
I tried the configuration streaming files using UMS (HTTP) protocol but with no success.
The reverse proxy recieve request on default HTTP port and forward the request to the Unreal Media Server on port 5119 but i got error "The proxy server received an invalid response from an upstream server."
May be the configuration is not possible to work as the reverse proxy can't handle this request.

thanks again for your help
kaired
 
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Joined: Mon Jan 04, 2016 8:01 am

Re: Unreal Media Server and Reverse Proxy

Postby admin » Tue Jan 05, 2016 10:00 am

Again, how is it different from, say, connecting to remote desktop or FTP server behind reverse proxy?
Just configure your networking to honor port 5119 and anything else involved (protocol filtering etc.)

Can you run IIS web server behind your reverse proxy?
If yes then you should be able to install UHttpProxy and stream via UMS-HTTPS protocol through IIS, port 443.
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