Unreal Media Server Forum Index Unreal Media Server
ATTENTION! THIS FORUM IS READ ONLY AS OF SEPTEMBER 1 2009.

PLEASE POST QUESTIONS TO OUR NEW FORUM
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

MMS scalability

 
Post new topic   Reply to topic    Unreal Media Server Forum Index -> Streaming Files
View previous topic :: View next topic  
Author Message
Jacques Bonet



Joined: 05 Dec 2007
Posts: 3

PostPosted: Mon Jan 21, 2008 2:24 pm    Post subject: MMS scalability Reply with quote

Hello,


I used Unreal Media Server 5.0 in september without any problem for streaming video contents at more than 250 spectators with 5 broadcast servers.

In december I use the 5.5 release using this time the mms protocol.
All was perfect when they are not a lot of spectators.
But after a little numbers of spectators connected, it was very difficult to connect.

In watching on the log file, I see a lot of consecutive login logout messages.


Any idea of the problem?

Thks for your help.



Jacques
Back to top
View user's profile Send private message
Admin
Site Admin


Joined: 04 Aug 2006
Posts: 488

PostPosted: Tue Jan 22, 2008 2:17 am    Post subject: Reply with quote

Every new MMS connect has two login/logout pairs in the log.
That's how WMP works.
That shouldn't make your life difficult - your problems I beleive came from something else.

Quote:
it was very difficult to connect


what do you mean exactly?

Admin
Back to top
View user's profile Send private message Send e-mail
Jacques Bonet



Joined: 05 Dec 2007
Posts: 3

PostPosted: Sat Jan 26, 2008 8:02 am    Post subject: Reply with quote

So for you scability is the same with our own protocol and mms protocol?


Jacques
Back to top
View user's profile Send private message
Admin
Site Admin


Joined: 04 Aug 2006
Posts: 488

PostPosted: Sat Jan 26, 2008 3:46 pm    Post subject: Reply with quote

Yes, it's the same conceptually, although the server works a little harder when streaming with MMS protocol.

So for example, on my dual-core single CPU computer the server may support 1500 TCP unicast streams, and only 1300 MMS unicast streams, before the CPU goes to 90%.

Add another CPU, increase memory and these numbers grow, non-linearly, of course, but close to that.

Admin
Back to top
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic   Reply to topic    Unreal Media Server Forum Index -> Streaming Files All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.6 © 2001, 2002 phpBB Group