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Custom player with C# under windows mobile

 
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Fred



Joined: 09 May 2007
Posts: 1

PostPosted: Wed May 09, 2007 12:51 pm    Post subject: Custom player with C# under windows mobile Reply with quote

Hi,

I need to integrate the unreal media player in my own application written in C# under windows mobile OS.

I first tried to compile the "C# client" given with the Unreal Streaming Technologies SDK on PC. It works ok, and I understand how it works.

Then I tried to compile it for Windows mobile OS. I create a new project for Windows mobile under VS2003, and I add a reference to AxUMediaPlayer, but I get this error: "AxUMediaControlLib.AxUMediaPlayer contains a reference to System.Windows.Forms.AxHost. You need to add a reference to System.Windows.Forms".
I understand that this project cannot use the windows version of AxUMediaPlayer, as it is designed for Windows Mobile.

So, at last, I installed the mobile unreal player on my mobile, copied the files to the PC, and tried to add a reference to the mobile's DLLs in my project.
Of course it doesn't work. It says that the DLLs and the "UClientSource.ax" files are not .NET assemblies.

Is there a way to make an application under windows mobile which integrates the Unreal media player ?
If yes, how can I build it ?

Thank you in advance, and sorry for by poor english.
Fred
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Joined: 04 Aug 2006
Posts: 488

PostPosted: Wed May 09, 2007 2:23 pm    Post subject: Reply with quote

Hey, your English is not worse than mine Smile

Quote:
Is there a way to make an application under windows mobile which integrates the Unreal media player ?


No

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